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Prophecy™ ManualA Family Card Game for 2-4 Players, not to exceed 6 players Playing time: 15-30 minutes
Object of the Game When a match is made (this is called "making a prophecy"), the matching pair scores a point for the player who made the prophecy. The first player to make three prophecies is the winner! Throughout the course of the game, you will find that Prophets and their associated cards will change hands from player to player as Trials and Tribulations stir up trouble. Angles And Guardians may be able to help protect your Prophets from time to time, and Divine Interventions can help you as well.
How to Play On each turn, a player does two things:
The Actions are as follows:
Making Prophecies Overview of the Cards Guardian Cards: Attach these to your Prophet. They can protect against certain types of Trials and Tribulations, but only if they are attached at the time the Trials and Tribulations card is played. Angel Cards: These also protect against Trials and Tribulations, but they may be played during another player's turn (when they try to use a Trial and Tribulation against you. Like the Guardians, they are discarded after successfully protecting you. Divine Intervention Cards: These powerful cards offer a variety of special actions. Read each card carefully to understand what it does and how to use it. Discard these after playing unless card instructs otherwise. Trial and Tribulations: These represent the forces of evil at work in the world. Play these cards on the Prophets of other players. Discard when their effects have taken place. Game End To make the game longer or shorter, the number of points can be changed, so long as all players agree. |
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